![]() Or, in case you missed it, read my previous blog post on Backyard Monsters. Read my next blog post on Backyard Monsters, here. More free shiny would ultimately do more harm than good.Ĭheck out Backyard Monsters here. How about more free shiny?! The shroom shine is sufficient in my humble opinion. The score should be based on how they contribute toward the teams business objectives, fit with the game play of Backyard Monsters and the general expectations of the community. If they haven’t already done so, I suggest the team develop a scored litmus test which would allow someone to easily test the conceptual contribution of the various things proposed in the Wish List. Dave seems to hardly reply there and I don’t blame him for side stepping those cow pies. Game forums have always been a great way to crowd-source content concept. This shouldn’t be a surprise as player’s proposals are coming from a player perspective as opposed to a game development and business perspective. However, most of the requests are short-sighted in that they don’t address the bigger picture of trying to touch two or more business objectives. And some of Dave’s favorites have titles like, “So what do I do now?”Īmong the most frequently requested and suggested updates are new monsters, turrets and buildings. As of today, there’s 5000+ requests just in the Wish List thread. There’s many thousands of suggestions on the Backyard Monster’s forum. In fact, the game play should intensify every five levels thereafter. By Level 40, the game experience, the stakes and the rewards have to get intense. This is when the quality game play has to be taken up three notches. By Level 30, it’s pretty much “been there and done that”. If I was unsympathetic, I’d say there’s nothing that ever begs oomphf. The foremost challenge for David Scott is extending the life cycle of the game. Affinity Labs is an online community builder, that sold to Monster for $61 Million in 2008.īut what if Daves quirky sense of humor translates into fantasies about an old Romanian Dacia Berliner? Obviously, he won’t be shooting very high. Harbin was a co-founder of Affinity Labs. And I’d like to think that Will Harbin knows what he’s doing- especially when it comes to building online customer communities. I could write pages on each objective as it specifically relates to The Casual Collective and Backyard Monsters, but The Casual Collective has a third wheel. Performance of Technology (scalability, reliability and security) Transactions (Buying, trading and gifting of Shiny)ħ. Eight of the most obvious business objectives are as follows:Ĥ. If David Scott wants a Ferrari, future updates to Backyard Monsters must address as many of the bottom line business objectives as possible within each quaterly business cycle. It’s cutesy, it’s easy to play, and it doesn’t demand the same kind of dedicated madness required of advancing a bid to win a server on Travian. ![]() ![]() Of course, Backyard Monsters has some things going that support mass consumption. ![]() And that would be an accomplishment worthy of admiration and kudos. I’m just saying that Backyard Monsters could be better – better as in more popular and receipt ringing than Desktop Tower Defense and Desktop Defender. ![]() It’s not bad considering all the thinness out there in terms of Facebook games. But it could, Dave.Īnd Dave could be rich and carouse with Russian expat hotties and various uberly cool digerati from Silicon Valley. And Backyard Monsters doesn’t accomplish that. It’s about making choices – thoughtful or otherwise. Or expand your construction zone – if no one is raiding your village.Īs I mentioned in my previous post on Backyard Monsters here, the apparent genius of The Casual Collective’s most popular game, Desktop Tower Defense, is that there’s a million ways to get it wrong. So be sure to go full screen every few days to harvest your shiny. Backyard Monsters Spoiler: Pick mushrooms outside your construction zone for more shiny. ![]()
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